> I think I understand your method but will try later today to see it for myself.
Sounds good, please let me know if it doesn't seem to work right.
> I can imagine that the double surfaces were created in the modelling
> process as sometimes I did not understand exactly what happened
> during a trim or boolean.
I think that something may be duplicating things in an unexpected way. Anyway, if you happen to notice this happening during a modeling session, please let me know.
> I added two renders of objects created with MoI, rendered with C4D 6+.
Looks groovy! :)
- Michael
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