Sweep doesn't turn 90deg

 From:  Michael Gibson
297.14 In reply to 297.13 
> I think I understand your method but will try later today to see it for myself.

Sounds good, please let me know if it doesn't seem to work right.


> I can imagine that the double surfaces were created in the modelling
> process as sometimes I did not understand exactly what happened
> during a trim or boolean.

I think that something may be duplicating things in an unexpected way. Anyway, if you happen to notice this happening during a modeling session, please let me know.


> I added two renders of objects created with MoI, rendered with C4D 6+.

Looks groovy! :)

- Michael