Hello guys, Hi BurrMan,
Well actually styles are translated into surface in rendering package like modo, lw, etc. So yes to me it's actually surface editor.
I understand it will be a little bit more in the future, like storing some visual presets, with custom edge lines, reflection etc.
But even if it's 'just' a management stuff, it's actually not fast enough for editing.
Actually you can rename an object just by right or left click on his name, while changing the name or color from a style require 4 mouse clicks for the name, 5 for the colors.
I don't see why you can't just right click on the style from the scene browser to direclty open the edit style tab from the selected style.
It's possible that there are some reasons for it too, I often don't think far enough to see all the problems it will bring on the table, and usually everything is wisely done in MoI :)
Do you really think MoI will have a internal render engine some day ? Personnaly the viewport is nice enough for me ... and ... there are allready some many render engine around, a connection to them will be probably better ... but that's an other topic :)
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