Hi vodkamartini,
> I think using light definitions to auto generate the
> cubemap is rather limiting
Not really - it actually gives me a lot of freedom to just adjust a few parameters and then generate several variations on a basic structure.
Like for instance I may be able to have one version with the key light stronger and the fill lights lessened, one with no fill lights, and one somewhere in between.
It's also possible for me to adjust the key light direction dynamically since I'm generating all the data.
Much of this flexibility would not be so easy to handle (or probably not possible for changing of directions) if it were only based strictly on static pre-generated maps.
> These days it's trivial to just jump into 3ds max, maya,
> modo, etc. and generate environment maps that work better.
There are many MoI users who don't have any of those applications, so it is not really so great to be totally dependent on that method.
I think that will be great as an option in the future, but having procedurally generated ones is much more practical for the initial base functionality.
- Michael
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