Hi Michael,
Yep, I believe I understand your explanation; the viewport (Top, Front, Right, etc.) becomes a 2D port with only the X and Y axes. After initial failures, I got it to work. Clicking the corner is the key.
Also, what purpose does the Number Z=1 serve? Why not enter a 0? (Along with corner clicking, Z=1 is surprisingly arcane for the easy to use Moi)
Thanks for the usual excellent help.
Leonard
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