Case study: wing ribbing

 From:  Michael Gibson
2736.10 In reply to 2736.9 
Hi Jean-Paul, I wouldn't say that sub-d is "easy" at all, really - it definitely takes plenty time and practice to get accustomed to how its toolset works.

But the overall mechanism for how sub-d works tends to work better for sculpting or deforming localized areas of a shape.

You do end up dealing with a lot of points in sub-d since you basically do your work on a 3D point cage all the time. That's also one reason why it can take some time to refine the techniques, because you have to use various tools to help you manage and manipulate a larger number of points to work with.

But it does have a lot more freedom to kind of add a ring of additional points in one area, inflate some points to make a bulge, etc...


NURBS on the other hand tends to work best when the shapes involved are well defined by a set of profile curves. When that's the case then NURBS can build the shape much more accurately and also much more quickly than trying to manipulate a big bunch of points.

But as you get more into shapes with bumps in them and things like cloth, faces, etc... those kinds of shapes become more difficult to define clearly by using only a few profile curves.

That's kind of the territory that you're getting into with this one.


- Michael