Keeping layers during meshing of Rhino objects -> OBJ -> Rhino

 From:  Michael Gibson
2720.13 In reply to 2720.11 
Hi Micha,

> Rhino and OBJ material import - attached a screenshot that
> show meshes after import from MoI. The rendered viewport
> show the right material (style) colors and the object properties
> show the material (layer) names.

Yeah, the basic information seems to come through, but every object seems to have its own local copy of the material and not any unified material table.

Where can you see the list of the materials that are used in the imported objects? Can you only see the materials one at a time when going to the object properties of one object? That is not good.

Also when I change the color of one of those imported object's materials, only that object changes, other objects that had that same material assigned to it in the OBJ file do not seem to change.

That's a lot different than the way a regular rendering program's OBJ importer works - normally materials are not copied to be only belong to an object in a private isolated manner, there is normally a material list where you can see all the materials that are used in one place, and also edit the material in that one place and affect all the objects that are assigned to it by doing that.

As far as I can tell, Rhino's OBJ importer is not really set up in the proper way like this.

- Michael