Hi Danny,
I've been fooling around with point editing on primitives. I wanted to be able to do a bit of stretching of things and then be able to open up the seam and then use the blend tool. :O If I could open that edge by pulling a couple points, then use blend to re-close it, would be easier/faster than trying to make the cut in the surface myself. (also since the seam is a famous stickler point, utilizing it this way would be beneficial)
It just isnt the type of entity I thought it was.
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