> (Unless of course Michael can create that ever-elusive all quads exporter!) 
1st. workflow is to Save from Rhino/MoI as .stl. Then I open it with meshlab. I "unify duplicate vertices" and then save 
it as an .obj.  Then it can be sculpted Zbrush.
 http://meshlab.sourceforge.net/
 
2nd. workflow  http://alice.loria.fr/WIKI/index.php/Graphite/PGP
Both free but not a magic Bullet.
 
3rd. workflow COMING SOON 
                                                                                                                                          
Will this on involves 3d-coat voxelsculpting>quadrangulated>converted to tsplines>converted to nurbs>SolidWorks>Modo. VOILA
 
>Maybe one day the 3D world will be all tsplines and we'll have the best of everything :-P
 
I have been dreaming about that day  
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