Hi Danny - that script above (in the next release) will place the cplane's origin at the viewport's rotation pivot point, with the the cplane x-axis oriented towards the view's current direction towards the right, and the cplane's y-axis oriented towards the view's current up direction. It doesn't matter what you had the cplane set to previously.
Are you saying you would prefer for the origin of the cplane to remain the same as it was previously and only have the orientation change to match the view's current directions? That would be possible to do as well with a small modification to the script.
- Michael
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