Hi Michael,
> Possibly in the NX case that you are talking about,
> the object is defined by an underlying 2D sketch
> that only has 2D coordinates in it, and then that
> is associated with a plane.
I'm doing all this in 3d space just like MoI, the planar surface was an example, I can copy and paste this way with anything modeled no sketch involved.
> MoI doesn't really work like that, objects
> in MoI are always full 3D objects. Even
> when you draw 2D shapes in MoI, those
> are just 3D objects that happen to have z = 0.
Yep, same in NX.
> Like you mention, that's similar to AutoCAD
> (and also many 3D animation systems) where
> there is just one large environment that you work
> in and not a separate "Part modeler" and "assembly modeler"
> as 2 different applications that you switch between.
That's partly correct, NX also works in one large environment, the modeling and assembly are done under 'Modeling' then you have a 'Sketcher' and your 2d 'Drafting'
One of the main reasons I use MoI is because of the same functionality and feel to the MCAD programs that I've used, especially in their earlier days before they were bloated.
> I was thinking about it some, and what seems
> like it would work would be to have an additional
> "PastePart" command that would work the way
> you want. It could be set up on the right-click
> on Paste. There could also be a similar "ImportPart"
> that was set up as a right-click on File/Import for
> doing a similar thing but bringing the pieces in
> from a file you pick.
Those two functions would be a great addition to MoI.
Thanks again for looking into this.
Cheers
~Danny~ |