Hi Tony, yup that is a bug, thanks for reporting it. I've got it fixed up now for the next release.
There is a new display mesh mechanism which is meant to detect when a face has not been changed between operations, and just copy the face's display mesh over in that case instead of calculating a completely new mesh.
That's not fully working yet but once it is it should help to speed up operations that only affect a small area of a solid, the idea is to only calculate a new mesh for altered faces.
But this mechanism is kicking in accidentally in this case, when you actually want the mesh to be recalculated to match the new settings.
- Michael
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