Hi Michael,
> There are some down sides to switching though -
> if you need to frequently use stuff between 2
> different tabs then that takes extra time and
> effort to switch the area back and forth between
> the different modes. The worst case is if you
> need to repeatedly ping-pong back and forth
> between 2 things on different tabs.
Well actually, I often ping-pong between tabs now and find the work flow good, compared to dialogue boxes popping up in the middle of the screen, your statement says that there is a down side to what you've got currently implemented in MoI :s
> But unfortunately too much really broad space re-use
> can just lead to too much switching. It would not be
> bad if it switched into some major different mode and
> you were planning on staying there for a while.
I understand what your saying, but a lot of software, even maybe all, have the object organisation in a separate window,popup or fly out as you have shown in your current workings, tabs are neater and don't interfere with the workspace, don't you think?
> But many of the tasks that you would want to use
> the scene browser for such as selecting objects does
> not fit into that kind of thing.
I was thinking, referring to the gif animation, that the 'command options' area will stay in both areas so you still have accsess to change geometry sizes and styles options regardless in which tab your in.
> The other problem with vertical tabs that kept me
> away from them is that the text on them is not
> as naturally browsable or readable as normally oriented text.
Yeah I noticed that when I placed them there, your button on the bottom might be a better option or you could have Icons, like an eye icon on the tab for the browser section.
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~Danny~ |