Hi Yannada,
> Suggestion,To Include Collada file support, many
> programs and game engine's use it.
I'd like to work on including it in the future at some point, but maybe it would help if I knew of a specific problem that it would solve for you.
I would just be writing the exact same data out that is already being written to .obj, .lwo, or .fbx format, all of which support shading normals and n-gons.
Is there a particular program that you are using that only works well with Collada format and does not handle any of these other formats?
I would think that the new LightWave would also be pretty focused on doing a strong support of .lwo since it will be necessary for supporting data created in previous versions of LightWave.
- Michael
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