Michael wrote:
"One thing I've been thinking of is possibly adding a setting that would let you turn off adaptive subdivision entirely, that would probably be useful for things like this."
That could be quite useful, since the adaptive meshing can't be controlled yet. Adaptive meshing - that sounds for me like "max error between mesh and NURBS" and could be nice to control the amount of adaption.
Here an example how a meshing could be looking without adative subdivision.
Since the MOI mesher is the best NURBS mesher it could be nice to get full control of the engine, fine tuning for mesh freaks. ;)
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