Hi Micha,
> (Rhino "o" model - Mesh#6.3dm)
> 33° -> "96 triangles were converted into 48 quads."
> 22° -> "226 triangles were converted into 113 quads."
It looks like these are also tuned up to at least some degree for the next v2 release - in the current Jan-19 release with Quads & Triangles, these currently generate these number of polygons overall:
33° -> 635 polygons
22° -> 1211 polygons
In the next v2 release instead these generate a lower number of polygons (some more quads):
33° -> 608 polygons
22° -> 1163 polygons
However, MoI's mesher only creates quads when the quad is a "natural quad" that is aligned with the UV grid of the surface, it doesn't just create any possible quad that may be found by combining any adjacent 2 triangles because that tends to make for somewhat odd looking results in many cases.
I'll see if I can think of a good way to add centroid triangulation as a checkbox option. I kind of hate getting such a huge array of options though, it tends to make the UI much more complex. But I guess in this case since the dialog can collapse to simple version I maybe shouldn't worry about it so much for this.
- Michael
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