| Hi Micha, 
> (9) rotation object <...> 
> Interesting is, that the Rhino command _QuadrangulateMesh can 
> be used to eliminate some triangles. I have the feeling, if 
> _QuadrangulateMesh works, than the mesher created to much 
> triangles, more than necessary.
 
Yeah it does look like those ones should be quads, I'll see if I can figure out what is happening there.
 
> Here it could be nice, if polygons around the torus profil 
> could be in the same angle. At the moment the inner 
> polygons are finer than expected. This could be interesting 
> for using the mesh per T-Spline or Sub-D modeller.
 
This one has an easy workaround - it looks like it is only happening at a few particular very rough angles. If you adjust your angle slightly to 57, you should get the same mesh structure but without that one extra refinement:
   
When you have an angle value that happens to be right near a "boundary zone", it can pretty easily lead to this kind of irregularity. If you want to reduce refinements just a small adjustment in your angle can eliminate it. The mesher is not really very focused on doing such coarse things, I mean it will work but you can run into some slightly odd things at such extreme angles.
 
    - Michael |