Hi Michael,
I think one of your slogans for MoI should be "Nurbs that Work!" I recently had to do some nurbs modeling in Softimage and I'll tell you, it was a huge relief to get back to MoI! I really like what you've done in the new Beta! Keep up the fantastic work!
It's been a while but I'm starting another major project using MoI. It will be a similar theme as the B17 (
http://moi3d.com/gallery/viewitem.php?id=99). This going to be a somewhat distant object so it won't be highly detailed but it's just a start.
As I've been working I've had a few thoughts on what might help the overall workflow. I've attached the models for you to look at if you get a chance.
1) There seems to be a bug in the mirror command. If I try to union the main body of the jet to the wing tips much of the model vanishes. This doesn't happen when I delete the outer starboard wing section (which is a mirror of the port wing section).
2) For some reason I can't union the body to the nose section, even though they share the same construction curves.
3) The engine proved to be a very difficult shape and it still isn't quite right. One idea I had that would make this and many other operations easier is this: Would it be possible to edit the boundary curves (not construction curves) of an object and have that represented in the surface? An example would be to trim a surface at a specific location and then use the resulting curve to further edit that surface. That would make MoI so much more flexible to work out non-symmetric surfaces. I have no idea if that's even possible but just a thought. Maybe there already is and I just don't know it!
4) When using tools such as (but not limited to) revolve, it would be nice to be able to specify some divisions (example: revolve with 6 or 8 divisions) and then be able to edit the curves at those divisions to modify the surface. This would have been great on the engine for example.
5) When exporting to Softimage using FBX or Obj formats (and perhaps others), the normals are always reversed. Not a big deal once you know but confusing at first.
6) An N-sided patch would be most welcome as would be a variable radius fillet.
7) When I try to create a network from the wing tip curves, it makes a mess, but if I do it 3 curves at a time and then join the surface, it's OK. Is it the order I'm picking them or is it just not possible to patch that whole area in one shot?
By the way, thank you so much for the link orthographic views function!
Thanks for the best nurbs modeler around!!!
Cheers!