Hi Paolo,
> PS: i got the link about CUDA from 3d-coat
I don't know the exact details, but I believe that 3d-coat needs to do some different kinds of processing on a very large quantity of very simple items (voxels).
I would think that he would use CUDA for different kinds of calculations or processing of the voxels, possibly including mesh generation, but it is not likely to be used for the actual direct rendering of polygons which is what you seem to be thinking of?
The kind of data that MoI uses - trimmed NURBS surfaces is not very similar to a voxel.
Unfortunately, something that applies well to voxel processing does not automatically apply easily to NURBS data processing.
- Michael
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