Ok, I understand the self intesection problem and the meshing trouble.
But here's an other example :
For an unknow reason, filleting the last bottom edge of this model make some surface dissapear ... however, the object type panel is still showing this as a solid :S
Of course here I have a good visual feedback and I can fix it, but sometimes this kind of missing surfaces appends in some tiny fillet area, and I only see it after the mesh export (flipped normals) ...
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