Moi Export Obj ---> TopMod Import Obj
Just a little try with this free incredible Topological mesh Modeling: TopMod
http://www-viz.tamu.edu/faculty/ergun/research/topology/
As you see all works fine except for the export in Ngones :)
But maybe TopMod is not tailor-made for import Obj in Ngones! :D
Ps Why Pan and Rotation Icones Arrow in MoI seems to produce the Inverse movement ???
(like if you are in a plane :)
Is there a way to reset 3D wiew and grid to the start status position?
(useful when you have made some rotations :)
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