MoIV2 Beta Nov-21-2008 Questions

 From:  BurrMan
2168.46 In reply to 2168.44 
Michael,
I did the test with the cad and its as you set with moi!

Where I would be coming from is more of a "scene Managment" type creation where my goal is building specific things at specific locations. It's a sub-d thing.


I understand the bounds data and the need and use for that.

In your previous post to Danny, you answered my question and gave me my workflow.

With Nurbs we have to remember that a "solid square" is actually made up of curves and surfaces, as opposed to poly we think of a square as a square only (that build to exact dimensions thing), even though poly is vertices and surfaces too, we still think of 2 inch box as 2 inch box no matter where or how its placed.

I can work as I like by remembering when I want to numerically resize, I work from the edge level, which reports the size I expect.

A minor change in thinking to work with NURBS Data.