Thanks Michael. That is a good tutorial and I will do both methods.
Coming from a poly background, I am guilty of using the poly approach to Moi3D lofts and was wondering if the hole in the mesh and your three-step process are typical with nurbs modeling? Also, my spline profiles included subtle variations from top to bottom to influence the final form and your three splines are smooth and very similar. Is that the recommended approach, i.e., try to keep the number of splines to a minimum and add subtlety to the mesh in post (using a poly app, displacement, etc.)? I know from threads that Moi3D is not for faces but should even the most subtle surface (organic) modulation be avoided? Is it KISS, "Keep It Smooth, Stupid"? :) (Kidding around.)
Leonard
Edit: smiley face and note added for clarification.
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