| Hi Michael, PaQ
 >Currently in MoI I think that PaQ's method is the best.
 >And actually the zebra results show a pretty good tangent result there.
 
 Yes I agree, that was the final method I came up with as well, PaQ you can use 'Planar' surface also to patch that last bit it is actually flat.
 
 >Other than that with traditional NURBS tools you probably need to use an
 >"n-sided patch" type tool that will place a fitted surface that is tangent
 >to the input edges (MoI does not have this tool yet).
 
 I Like the way you ended that sentence with 'yet' what other 'yet' tools are you thinking Michael ? :)
 
 Hi Burr,
 >The 3dm file Danny originally posted has many duplicate items in it.
 
 Doh! thanks for the pickup Burr, It looks like I left the circular array item count at the default of 8......Corrected!
 
 Thanks to all
 Cheers
 ~Danny~ |