Hi Kevin,
> If Moi had variable radius fillets maybe you could come closer
> but I doubt that would look right either. Same goes for
> the cockpit.
Variable radius fillets will definitely get in here at some point, it just has not quite bubbled up to the top of the list yet...
Another approach which can work for this is to trim the parts back so that there is a gap between them, and then use Blend to make a smooth juncture (G2 option in blend). That is a lot more of a "natural" and seamless type of juncture between pieces. You can kind of get a similar effect as variable radius fillet by varying the width of the gap that is trimmed between the pieces.
But that is getting into much more of the fancier and advanced part of the NURBS toolset, kind of away from the easier and quicker parts.
Probably the best result for the kind of highly controlled blend that you are describing would be trimming a gap and then doing a 2-rail sweep with some custom profiles to shape the blend, with an option to force the sweep to be smooth to the edges it is sweeping along. MoI does not currently have this option, but it is another piece that I want to add in eventually... Again it is part of a kind of advanced toolset so it just has not been a focus for the earlier part of MoI's toolset.
- Michael
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