Hi Kevin, sorry I missed your last post here.
You wrote:
> While Lyes solution at first glance seems to be a good one
> it is not giving me the flat windscreen that I want to achieve
> but a curved windscreen that follows contours of canopy shape.
> In the side view shown it needs be straight line and not curved.
If I understand correctly, I would still recommend using the basic approach that was shown there of building a larger and more simple structured surface first and then cutting it.
But if you want to have a perfectly straight line as viewed from the side view, instead of cutting from a shape in the Top, draw a line on the side and use that as the cutting object.
Here are some visual steps.
First sweep the larger shape same as lyes showed - this is with the 2 bottom parts as the rails and the central part as a scaling rail. That produces this:
Now switch to the side view and draw the straight line that you want to have as your exact straight line profile, like this:
You can now select the sweep, and then use either Edit/Trim or Construct/Boolean/Difference to cut the sweep by the line. Here I used boolean difference which cut the sweep into 2 pieces:
Delete that interior part that has the curved region that you don't want to keep, that leaves you with this:
As viewed from the side that edge is completely flat:
Now to surface that interior piece - if I understand you correctly you do not want to have any curvature there, so instead of sweeping a curved profile along it, draw a line at the bottom of it between the ends there:
Then select the line and the edge and use Construct / Planar to build a planar surface there:
The result is attached here as Canopy_flat_side.zip
Is that the result that you were looking for? If not I may need some more details.
- Michael