maybe for realtime shading in moi

 From:  lwan
1963.12 In reply to 1963.9 
you'd hardly make a convincing communication with a sloppy viewport :)
anyway, maybe here using some kind of on-demand (to avoid the continuous lags during modeling) cached DX meshes would help, but right now you don't need to push a lot to make the framerate drop way to much, I know directX can do much better.