Yes, that would seem logical to call it an exporter and that's what I thought at first too. But if you look at the Resources page on the MOI site and go to section 2.5 you will see the Blender Import Script - it starts out like this:
Anthony D'Agostino wrote a custom blender .lwo import script to enable exporting data from MoI to Blender while preserving the accurate vertex normals to get high quality smooth shading
This script seems to be the best way of exporting to Blender...I just don't understand how to set it up and use it! LOL
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