Smoothing where curves join?

 From:  karter
1938.4 In reply to 1938.1 
Hi Gizmo

Dannys method is great especially with planar geometry.

Another option is to sketch the curve stopping short of the mirror line then join the two ends with a blend curve, this gives G1 & G2 control if smoothness is key ;-). Blend also works well with curves that bend around in 3d space...so no point tweaking necessary.

Njoy !

Rgds,
--Paul--