To many controlpoints

 From:  Michael Gibson
1844.5 In reply to 1844.1 
Hi Paolo,

Yes as Danny mentioned the problem here is the large unit size of your object (about 6000 units in width) in comparison to the normal fitting tolerance of 0.001 .

For that size, 0.001 is too tight of a tolerance, it is just too small in comparison to the object and will generate all those many points to try and achieve a level of accuracy that is too high.

For now if you use a smaller unit size (either changing units or scaling your objects down) it will work a lot better.

I've also just updated Network to use the new relative tolerance mechanism, which adapts the fitting tolerance to the size of the object.

It solves this problem and makes your original Network in this case produce a good result. That will be in the next beta release.

- Michael