Hi Brian,
Yes, there is a clear logic behind. It has to do with a rotation of object to array during its sliding along a curve:
Freeform: Objects are rotated in three dimensions as they are arrayed along the path curve.
None: The objects do not rotate as they are arrayed, but remain in their original orientation.
Flat: Flat will only do rotations about the world Z axis (not a consistent up-direction relative to the construction plane, though. But it is already on the wishlist).
Petr
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