Hi Keith, I have similar problems but my models are mostly SciFi oriented (spaceships, mechanical structures etc.) so I can't help but prefer to use MOI for (at least) starting off my models to be finished in a poly editor (for retopologization (cleanup) and UV)
I asked the author of 3D-Coat if he would perhaps add a feature where a model does not have to be subdivided upon import since for hard-body models, it's not required.
He mentioned that you can turn off import smoothing BUT the subdivision is required to provide the exta detail for painting being that painting takes place on the vertices; the more you have, the finer painting details you'll get.
But likewise, I find I can't take the majority of my MOI models in programs like 3D-Coat or ZBrush because the subdivision ruins them.
-Will
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