Hi Bogdan, 
 
>>All I can say it is time consuming and I think I'll stick with Sub-D modelling for complex models such as this one 
 
I can understand some frustration when attempting such models, but it is more a case of finding direction to produce a model with the tools available. 
Most tutorials for car building in nurbs are based around Rhino, which IMHO is one on the best surface creation/editing programs, but even having that program does not then give the user the ability to build such models, only more advanced tools. 
I have played around quite a lot now with MoI and do push the program, so maybe I can help out? 
 
 
>> and do the stuff that MoI is ment to do in MoI :) 
 
That is a little concerning to me, as I always prefer to do what I want/can in such a 3d program, not what I am told I can do by some limitation due to missing tools. 
 
 
Let me have a look around for some car blueprints that others can also follow (and that will not be too time consuming) and I will start a WIP for a car. 
 
 
Regards, 
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