Hi isaac, a few general settings to try are:
Try angle at 20, 25, 30, and also try a really big angle like 90.
Then try "Divide larger than" at around 2, 1, or 0.5 - the value you put here is a distance for what size you want your final polygons to be so the distance that you use here should be kind of relative to the size of your object, like don't put in a value that is 1/10000th the size of your object or you will get quite a lot of polygons.
You may need to try a few combinations of those different angles and lengths before you get one that really eliminates all terminating edges, it may not always be possible to get rid of all of them. But for example in your object you posted an angle of 25 and "Divide larger than" of 2 did seem to get rid of them all.
I would like to add a few more meshing options in the future to try and give some additional control over it.
- Michael
|