Meshing Question

 From:  Imensah
1723.1 
Hi Michael,
I have noticed every now and then while meshing certain shapes that some of the edges generated do not span fully along fairly uniforn faces. Is there a reason why these edges terminate and not run across the entire u or v span.
If i visualize the shape below as a nurbs object made up of 6 patches, i almost expect this shape to mesh in a manner that will have edges generated to echo where my u and v isoparms might be thus resulting in my meshed object having continuous edges that run to the boundaries of each patch...no?
It will save a lot of clean up time in render app. if broad surfaces like that could mesh without these short spanning edges. Will an option to force continuous edges in the mesher be a nightmare?




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