Hi osx59 - here is a bit more of a description of the alternate method, this is pretty rough but might give you an idea on a different approach.
To start with I drew several curves like this:
Then I used Construct / Loft to make a surface out of them:
Then extrude that surface to get your volume shape:
Get some 2D curves on the bottom to act as cutters:
Do boolean difference to cut those out of the shape:
Then this has a much fewer number of curves and corners that have to be built, this kind of thing is more easily filleted:
That kind of an approach has a lot fewer pieces involved, that can often times make filleting work better.
- Michael
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