Hi stinkie,
> But ... MoI doesn't do UV mapping and texturing.
Actually, MoI does do a basic built in UV mapping, it will export UV mapping coordinates when you export to a polygon format like OBJ.
But yeah it doesn't currently have ways to assign full materials and stuff like that.
> So I was thinking about using Rhino as a "bridge" between SU/MoI
> and Maxwell/Vray. Granted, bit of a weird workflow, but I find it apealling. ;)
That should work fine - you can also even copy and paste between MoI and Rhino and they share the same file format, so it is pretty easy to share data back and forth, it's not too weird! :)
> ... but ... do I need to join them through some boolean command for
> them to render properly, or can I just slightly shove them into eachother?
For rendering if you have objects that have volume, you can usually just leave things as individual objects that are shoved through each other.
If you have objects that are individual surfaces (instead of volume objects), those should usually be joined together at their common edges before rendering (so that the generated meshes will stitch together properly along the shared edge).
- Michael
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