I tried Max a few years back and it was so complicated. Seems like the total opposite of where MoI is headed
I can see how in certain situations this kind of functionality is to be desired, but it always comes at the price of complexity. The beauty of MoI is that it is easy, both simple and powerful without complexity.
On the other hand I can see how being able to change fillets, etc later on would be great. After all I can change the size of a cube, why not other things?
I'm sure that Michael will come up with an elegant way to handle this in a MoI way :-)
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