Impressive model and renders. I'm also a modo user and was wondering what method you used to get this model into modo. Do you use ngons or just quads and triangles?
Also did you do all of the edge bevels in MOI or some in MODO? I've been messing around with some models in MOI with mixed results when brought into modo to render (odd shading errors).
Did you use the vertex map that comes in from moi or did you delete it and let modo handle it?
Thanks for your help! Keep up the good work.
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