Hi Michael,
i`ve discovered another thing. Don`t know if it is a cinema 4d related thing or a moi related thing.
I`ve done a cube and then filleted the four edges at the bottom, exported it as obj.
In cinema there are, where the fillet is, some points which lead to bad uv-polys. These points are connected to the mesh,
but they don`t seem to be necessary.If i delete these points per hand, everything is fine (Also if i use quads&triangles everything is fine).
It`s not a great issue, but is there anything you could do about it or do i have to ask Maxon for a better obj import?
Greetings
Dirk
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