> Both would be killer features. Don't dismiss them because the examples are tri based. :)
Don't get me wrong, I don't doubt that they would be useful. But reading a research paper and making a fully functioning production ready implementation are two totally different things...
It's just far beyond the scope of what I will be able to accomplish anytime soon.
Since the technology is not specific to NURBS and works on triangle meshes, why wouldn't you want to have this functionality available inside a polygon modeler where you might be importing a bunch of other triangle-based models already? It seems like it would be a lot more useful and more general purpose if it was implemented over there rather than only as a specialized NURBS export option.
- Michael
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