Well if not NURBS patches, how about some FiberMesh methodologies added to MOI?
http://www.cg.cs.tu-berlin.de/papers/fibermesh.pdf
Since drawing curves within MOI is such a snap, having surfaces and volumes shaped by curves seems like it would be an awesome toolset to have. ;-)
I like how the curves always stay on top of the surfaces and also how features are defined by simply adding points to the control curves and then shaping them! B-)
-Will
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