Brompton (WIP)

 From:  PaQ
1591.3 In reply to 1591.2 
> Poly modeling is great for a much different style of shapes, like organic stuff that has lots of little wrinkles and folds in it. Stuff like faces and creatures. So which type of approach you might use might depend a lot on what kind of model you are working on.


Well that's what I was thinking too, until I find this thread ^

http://forums.cgsociety.org/showthread.php?t=307349

Incredible technique !

Btw nice start David :)

EDITED: 8 May 2008 by PAQ