When I tried MoI for the first time, everything made sense to me and everything felt so easy to do. But when it came to rotating an object, that was the only time I had to stop and think what was happening. I dare CAD users would've glided through it.
> Do you find yourself rotating objects pretty frequently? I'd be interested to know what type of stuff you're doing where you do lots of rotations, it would > help me to understand how to improve it when I am able to focus on that area.
I was hoping to try and do some organic modelling with MoI. I know MoI isn't really designed for that task. But I come from a odd world where modelling with primitives is the norm (even for organic forms). But modelling with primitives means there is often lots of seams between the intersecting shapes. MoI's filleting will hopefully help me to get rid of alot of those. So my approach to making a human figure involves making all the limbs and then bringing them all together and rotating them into the correct pose. Perhaps I should just go ahead and test MoI's rotation method in practice. I may even find it easier in the long run. With the current method, it'll mean that I'll be able to select an arm and set the rotation axis point to the shoulder.
> I would like to enable this as an option at some point. I have thought some about putting a kind of illustrator-type frame around selected objects that > would allow you to grab a grip on the frame to scale or rotate the object. But it is going to be a fair amount of work, I'm not quite sure when it will be > possible to do this, I think probably not until after the V1 release...
Yeah! A frame sounds better. ...and I can't imagine the appearance of big red, green and blue widget fitting with MoI's interface style. :)
Anyway, lovely program, Michael!. I can see more developers abandoning the boring old Windows interface style in the near future, once they see MoI in action.
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