Hi Reiner,
I think probably your best bet for making kind of bubbly type relief work like this would be to use ZSurf, see here: http://moi3d.com/forum/index.php?webtag=MOI&msg=602.7
That's a program that will take a bitmap file and create a "height map" from it and save that as an IGES file, which you can then import into MoI.
This lets you work in a bitmap program to use gradient fills and stuff like that which will then get converted to height values on a surface.
- Michael
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