Hi Peter, it looks like that should work pretty well!
One other thing is you may want to use the "Divide larger than" setting when exporting from MoI to cause the exported mesh to be diced up into smaller pieces.
You can put a distance into that "Divide larger than" setting, and any polygons larger than that size will be broken down into smaller pieces.
So for example, if you set "Divide larger than: 0.5" - any polygon larger than 0.5 units in size will be further subdivided during the export from MoI.
- Michael
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