Hi Rudy, both Brian and Nick's methods are good ways to do it.
One other tool which can work well for this kind of "shape from 2 views" type situation is the boolean intersection command, it kind of bundles up the extrusion + trimming into one operation.
Here are some step-by-step instructions:
To start with I drew a curve in the front view, using Draw curve / Freeform / Control points:
Then select that curve and run Transform/Mirror, picking 2 points on the vertical axis to make a mirrored copy of it. Also draw a line at the bottom, and then select all 3 curve pieces and use Edit/Join to join them together into 1 curve that looks like this:
Now switch to the right-side view and draw the other profile, like this:
Here is a different view of these curves so you can see how they are arranged:
Now to create the surface - select one of these curves, then run Construct / Boolean / Isect (which is short for Intersection), then select the other curve and push Done.
That will basically punch out both of these shapes into a straight extrusion, then intersect them with one another.
It will generate this result:
You can now delete the curves. Then select your new surface and run Construct / Offset / Shell, and put in a distance for the thickness. You can do this by either typing in a number for the thickness, or by picking 2 points in the viewport and the distance between those 2 picked points will be used as the thickness. The shelling will thicken the surface into a solid, giving this as the final result:
Please let me know if you have any questions about any of these steps.
> Forum make over is great
Thank you, I'm glad that you like it!
- Michael