Thank you all for answering.  That model is pretty impressive, Michael. 
It looks like MoI-exports can be overworked in Cinema regrading the 
quality of the mesh.  Pure quad-meshes would be ideal. 
 
Although nurbs-modelling seems so easy, it is a bit difficult to get into 
a different thought-frame when you only have worked with poly - 
modellers before.  
 
I am working on a simple ring-model in Cinema now.  When finished I 
will try to rebuild it in MoI so I will have a direct comparison. 
 
If you dont mind I will post it when finished in Cinema so I may be 
able to catch up some constructive tips how to handle it in MoI ;-) 
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