The Next Engine 3D Scanner comes with software for handling scan data. And in the demo video you can see when they automagically skin a mesh with a whole network of Nurbs patches. Assuming they are all untrimmed 3 and 4 sided nurbs patches, they could easily be reparameterized to some uniform spans in U and V directions, then extract the control polygons from the Nurbs patches. And that should be close to subd ready (at least enough that some minor hand work could fix in a short time). So i think there are solutions out there, just not in obvious places. And not always budget-minded...
jonah
run the "Scan Studio Core" demo video and watch closely at the topic labeled "Surfaces"
https://www.nextengine.com/indexSecure.htm
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