UV coordinates assigned to the surfaces which will be recieving textures.

 From:  Ed
1240.1 
OK - I'm still new at all this.

Are UV coordinates, assigned to the surfaces which will be recieving textures, typically assigned by the modeling program, or by the rendering program?

The reason I ask is HyperShot can't assign textures to surfaces unless they come in with UV coordinates.

Just trying to figure out who I should send my wish list to :)

I can assign materials, and textures such as Carbon Fiber, to a sample model included with the HyperShot program and it renders fine.

If I import an OBJ created in MoI (and run through the separate program), I can assign materials to different parts of the object. However a texture, such as Carbon Fiber, will not render properly.

If I import a 3dm object created in MoI, HyperShot converts it to OBJ and I can't assign materials to different portions of the object.

Ed

EDITED: 5 Jan 2008 by ED