Character head in MOI - first attempt

 From:  curveman
1214.6 
>> This stuff just isn't really the focus of MoI's toolset. A sub-d type modeler has a lot more focus on making adjustments to smaller more localized areas, which can really make this particular type of modeling a lot easier


I started doing it because I wanted to NURBs model a robot with a mechanical body and a human face. It was a little hard to get the hang of at first but now I'm starting to see benefits to doing it in NURBS. It really lets you design the facial features without wrestling with topology (subDs) or working with putty (Zbrush/Mudbox). I'm actually enjoying it more than messing with polygons.